AI Insights · Timothy · July 2023
Top 5 PVP Games Performance in Qatar Q2 2023
Analyzing the performance of the top 5 PVP games in Qatar during Q2 2023, we observe trends in downloads, revenue, and active users across a unified platform.
Throughout Q2 2023, the top 5 PVP games in Qatar displayed varying trends in their weekly downloads, revenue, and active users. Here is a closer look at their performance:
PUBG MOBILE from Tencent Mobile International Limited saw fluctuations in its weekly revenue, peaking at around $81K in late April and experiencing a low of approximately $42K in early May. Weekly downloads fluctuated, starting at around 3.5K in late March and ending at about 3.7K by late June. The game maintained a relatively stable user base, with weekly active users hovering around 120K to 127K throughout the quarter.
Rise of Kingdoms by Lilith Games showed a varied revenue pattern, peaking at around $32K in late May and dropping to approximately $15K in mid-April. Weekly downloads were relatively low, starting at 432 in late March and dropping to 50 by late June. The game’s weekly active users decreased from 1.1K in late March to around 600 by the end of June.
انتقام السلاطين from ONEMT experienced a notable drop in revenue, starting at $21K in late March and decreasing to approximately $10K by late June. Weekly downloads were minimal, peaking at 37 in early April and tapering off to single digits by the end of the quarter. The game’s weekly active users showed a declining trend from 260 in late March to around 200 by late June.
Top War: Battle Game by River Game HK Limited had a steady revenue stream, fluctuating between $15K and $19K throughout the quarter, peaking at $19K in late June. Weekly downloads started at 515 in late March and dropped significantly to 52 by the end of June. Active users saw a consistent decline from over 3K in late March to around 1.3K by late June.
Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC displayed a stable revenue pattern, peaking at approximately $22K in early May and reaching around $19K by late June. Weekly downloads varied slightly, starting at 2.2K in late March and ending at 1.9K by late June. The game’s active users remained steady, fluctuating around the 28K to 30K mark throughout the quarter.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.